AI Insights · Timothy · June 2022
Top 5 Racing Games on iOS in Lebanon for Q2 2022
Discover the performance trends of the top 5 racing games on iOS in Lebanon for Q2 2022, including weekly downloads, revenue, and active user metrics.
In the second quarter of 2022, the top 5 racing games on iOS in Lebanon displayed varying trends in downloads, revenue, and active user engagement. Here’s a closer look at the performance of these popular titles.
F1 Mobile Racing from Electronic Arts showed a notable increase in weekly revenue, peaking at around $129 in the week of May 9. Weekly downloads fluctuated, starting at 191 and dropping to 40 by June 6, before recovering to 158 by the end of the quarter. Active users saw a decline from 652 at the beginning of April to 204 in early June, with a slight rebound to 398 by the end of June.
Asphalt Legends Unite by Gameloft experienced a significant drop in weekly revenue from $375 at the end of March to just $7 by June 20. Weekly downloads, however, remained relatively stable, peaking at 264 in early May and ending the quarter at 260. Active users increased steadily from 892 at the end of March to 1.1K by the end of June.
Need for Speed No Limits, another title from Electronic Arts, saw its highest weekly revenue of $125 in early May. Weekly downloads showed some variability, with the highest number of 211 in early April and ending the quarter with 189. Active users also fluctuated, starting at 486 and peaking at 721 in mid-April, before stabilizing around 541 by the end of June.
Real Racing 3, also from Electronic Arts, had a relatively stable weekly revenue, peaking at $61 in early May and declining to $16 by the end of June. Weekly downloads remained consistent, with a notable increase to 97 in the last week of June. Active users fluctuated slightly but maintained an average of around 460 throughout the quarter.
Finally, CSR 2 - Realistic Drag Racing by Zynga Inc. showed a peak in weekly revenue of $93 in mid-April. Weekly downloads varied, with a significant peak of 306 in late April and another peak of 307 at the end of June. Active users remained strong, starting at 4.2K and peaking at 4.8K in early May, ending the quarter with 4.4K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.